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Whitehall ParaIndustries
A blog about RPG Theory and Design.
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Core Theory Articles from this Blog
Layers of Design
Rationales for Mechanics
Timeline of RPG Theory
Why RPG Theory has a Bad Rep
The Tyranny of Hit Points
Tactics & Strategy in Game Design (collected offsite)
Whitehall ParaIndustries Theory Archive
Flaws of GNS
Common RPG Questions
House Rules
5th Edition HERO System
Classic Deadlands
RPG Related Links
JAGS
Mad Brew Labs Theory Bibliography
John H. Kim's Role-Playing Game Page
High Adventure Games
International Journal of Role-Playing
RPG Blogs
Tales of the Rambling Bumblers
A Neat Character Portrait Generator
3 days ago
The Free RPG Blog
How to write a free RPG - Chapter 7: Testing
6 days ago
RPG Blog II
A Few Friday Thoughts
1 week ago
Roll for Initiative
Pathfinder Minis: A Review
1 week ago
Mad Brew Labs
End Piracy, Not Liberty. Stop SOPA
1 week ago
Vedron's Potion Shop
Initiative and Decisions, Part 2
2 weeks ago
Blog Archive
▼
2012
(3)
▼
January
(3)
Moral Confusion- Like RPGs, Like MMORPGs
Lang's Rules and Age of Heroes
Happy New Year
►
2011
(52)
►
December
(4)
Merry Christmas to All
An Example of Lost Morality
Play Test Update
A Dustup over the State of the Hobby
►
November
(4)
The Fading of HERO
My Experience with Lulu
Unreasonable Goals: Single Combat in RPGs
Why does D&D hold the Market
►
October
(6)
The Age of Heroes Proof Copy Is Here
October 2011 Random Thoughts
Book Review: The New Death and Others
Well Then, What Next?
And It's Done...
Just a Few Pages More
►
September
(6)
Infinity: An Example of a Bad Die Mechanic
Can WotC and D&D go home again?
An Example Age of Heroes Creature
Up to My Elbows in Creatures
Age of Heroes Status
The Shattered Hobby
►
August
(6)
Magic Items are Campaign Defining
What the Rules Leave Out is as Important as What i...
Verisimilitude is a Lie
Free Markets don't work in RPGs
I tell myself that gamers aren't worse than the co...
Home Grown Rules Update
►
July
(5)
We are our Fantasies
Captain America was a Solid Movie
Too Little Time, Too Much Work
Talking about the weather...
Age of Heroes: and on to the boring stuff....
►
June
(8)
The Endless Search for a Game System
Wasn't as bad as I feared
And a Good Swift Kick in the Backside from Lulu
Are we too whipped to call a shovel a shovel?
The Good and Bad of Published Settings
This Week I"m Enjoying Working on My Rules
Are MMORPGs going the way of PnP?
The Second Issue of the International Journal of R...
►
May
(6)
Visiting my FLGS because I needed to be depressed
Picking a New Campaign: Part V- Picking the System...
Someone Nailed the Limits of Inclusion
Picking a New Campaign: Part IV- The Borrowed Bits...
Picking a New Campaign: Part III- Borrowing the Go...
Picking a New Campaign: Part II- What's Important
►
April
(3)
Picking a New Campaign: Part I
The Morrow Project Campaign is a Wrap
►
February
(1)
►
January
(3)
►
2010
(60)
►
December
(1)
►
November
(1)
►
September
(2)
►
August
(6)
►
July
(6)
►
June
(6)
►
May
(5)
►
April
(10)
►
March
(7)
►
February
(5)
►
January
(11)
►
2009
(126)
►
December
(3)
►
November
(10)
►
October
(11)
►
September
(12)
►
August
(5)
►
July
(6)
►
June
(12)
►
May
(13)
►
April
(6)
►
March
(15)
►
February
(22)
►
January
(11)
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