Our Hero System based Morrow Project meets a more serious Gamma World campaign is coming along nicely. We've completed most of the pre-end-of-the-world-as-we-know-it adventures with one more to go.
During this last week, I was finalizing the equipment load outs for the Special Ops team that makes up the core of the PCs. I found a rather good source for what today's soliders carry into the field.
They make most RPG characters look under-equipmented. A full 'existence' load is over 120 lbs, and a light 'combat load' is over 50 lbs and that doesn't include the body armor or the Land Warrior systems seeing use in Afghanistan. Heck, it doesn't even include the more than 8 lbs of clothing the guys are wearing. And that's lean, with things like SAWs and anti-tank weapons unaccounted for.
None of this came a surprise to me, I've long know that the military has been waging a losing battle against equipment weight. There are all these useful toys that can save your life or kill your foe, plus the stuff just needed to exist in the field. And then there's the poor back of the trooper that has to carry this stuff.
Things are even a bit worse for the Project, given that they have to live on what they start with far more today's grunt in the field who can count on daily resupply for the most part. So there was interesting choices for me to make. The body armor plates for example were dropped, and they'll have to depend upon the near magic Project cover-alls for protection.
All this of course just increases the importance of the team vehicle, because it can carry all this stuff. Pity I've decided to be evil to my players and start them off in a different bolt hole from their transportation. I went through all this trouble to determine what the pack contains- so they'll have get to use them for a few days after waking up :)
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2 comments:
Sounds like an interesting game. The campaign I've been playing in D&D 3.26 has recently ended and I'm relegated to Neverwinter Nights on the PC. Your blog is progresing nicely too.
~AoB
Neverwinter Nights was an interesting idea. Given that it was D&D base, it wasn't something that grabbed me- but the idea of a computer based system for running PnP RPGs is interesting.
As for the blog...
...it's here. Not very useful I think. But it lets me write some stuff that I wouldn't normally.
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