...about people's tasted in rpg games. Or rather, the part of the Internet you're reading likely doesn't tell you anything.
It's all too common to make the same mistake Zachary does here. One reads a number of sites online and starts to draw conclusions from them, and then goes on to try apply them to the hobby as a whole.
And that's wrong. At best it applies to those sites you happen to run.
People are still playing HERO, it's just had a new version released. People are playing D&D 4E (in some ways, the most rules heavy version of ever). People are still playing GURPS.
It just happens that he doesn't read those forums or visit the sites of those people.
IME, light rules are what they have always been: play things of online talking heads, and a small niche in the gaming hobby at large.
Thursday, November 19, 2009
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2 comments:
I agree. I play the occassional rules light game – niche games like Maid: RPG for example. But my main games have always been pretty "rules heavy" because to me having more options and playing under some more constraints makes for a more satisfying and long-lasting game.
My problem with most rules light RPGs like, say, Wushu, is that there's so little substance I might as well just be going freeform. There's nothing very engaging to me about Wushu, nothing that really makes me feel like this is helping me play a cinematic kung fu game in a better way than say GURPS 4e.
I agree with everything Wyatt says except about Wushu. Wushu is the one rules-lite game that really feels different to me, because the core mechanic is so different. It's not "freeform roleplay and then role some dice and pretend they matter," but rather, "describe your actions as over-the-top as possible so that you get more dice and more chances to succeed wildly." But then, I have a fondness for over-the-top stuff.
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