As far as I'm concerned, selecting a system is easy because there are not many good ones. After wasting far too much time on various offerings, I've settle on just two: HERO System and my homegrown rules labeled Age of Heroes. HERO works for superheroes, sci-fi and basically everything using guns. Age of Heroes works best in pure fantasy settings where swords and spells settle things.
Normally picking between these two is easy. No so given the Claymore inspired setting for this new campaign.
On one hand, the abilities of the title characters reach superhero like levels as the series progresses (I'd describe one of the characters- Teresa as Captain America using a sword with the speed of Quicksilver). This plays to the strengths of HERO System.
On the other hand, the title of the show is Claymore. Sword fights are big deal in it. And Age of Heroes does sword fights much better.
One could focus on either, and by doing so push the other aspects into the background. A different choice indeed.
In the end we decided that the sword battles should have the focus. This will make the campaign less over the top and even more gritty. The special abilities will be on the order of human enhancement rather than superhero capabilities. This one choice means that it won't be the same as the anime, but that was in the one of the starting goals.
Currently I'm cleaning up the core rules (Age of Heroes as always been more a collection of notes than a finished work) and then will do the campaign supplement containing setting specific rules. We should be ready to start playing in a month or so.
Friday, May 27, 2011
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