Looking back over the hobby started in the 70s is difficult in many ways. So much loss of potential. So much decay. Not that it ever was ideal, but foolishly we thought it could be- at least for us.
I (like so many others) snorted at the overblown worries of BADD, claims of satanism in D&D, and worries about kids dying in tunnels. And with good reason. They were overblown, founded on basically no facts, and they ignore the simple truth that games (like so much else) are tools. Games don't corrupt people, people corrupt people.
We didn't consider that corrupt people would produce corrupted games. And if those were accepted, the very nature of what defined corruption would be lost. In time, nothing would be off limits.
Archimedes said, "If you give me a lever and a place to stand, I can move the world". Games are excellent levers. Still, the world is a big place. Games are small things, and only one of many influences. It's impossible to say how large or how small their influence is, and I claim no outstanding significance for my little hobby.
But I do think it's something of a mirror. Where we stood. Where we now stand.
As recently as the turn of the 21st century, games such as Lamentations of the Flame Princess, or Courtesans would have been viewed as the filth they are with but the rare trollish defender. Now they are effectively accepted (online at least) as just another RPG. Slowly, things get worse year by year. And the moral corruption predicted by 70s turns out to be in too many ways correct, wrong only in the details.
Assisting in this was a major change in RPG design itself. Originally RPGs were an outgrowth of wargaming. And simulation of reality was a major goal of wargaming itself. For a while, RPGs continued in that path with many designs seeking a more complete and accurate simulation.
This changed with the move towards story focused games. With the move, games no longer worried about being a simulation of reality- but instead a vehicle to unleash the imagination of the player. To give them free reign, and the ability to wander where they will. As unconstrained as possible.
Freedom from even moderately complex games is freedom from learning. Freedom to create whatever story is desired is a surrender to hedonism. These games were meant to give the player more power. And power corrupts.
Lines have moved. And once moved, they become the new line to cross. Decay seeks ever more decay. I have a simple test for any doubtful reader. Come back in ten years and see if you can tell me that things are better, or if items like LotFP now look rather old fashion and innocent in comparison.
I greatly doubt games caused any of this. But they reflect it, and they certainly didn't stand in the way of it.
We are our Fantasies. They are what we seek to become.
Look in the mirror, are you proud of where you are going? Is that where you want your children to end up as well?
And sadly, I expect many of you will answer 'yes' for the simple reason you know not what you do.
Wednesday, July 27, 2011
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3 comments:
Is there anything in the text of the LotFP rpg that you object to? I've only read the free PDF version and I don't recall anything particularly loathsome.
In case of LotFP, it's the artwork that I find unsettling.
Written statements by the author that he selected it to represent the style and dangers of the game (which is the point of RPG artwork after all) don't help.
Those two make the text itself rather unimportant. Just like a book with detail plans for mass murder in a daycare isn't redeemed by the addition of pictures of cute kittens.
Thank you, Mr. Gleichman, for your frankness. An amoral (and thus, easily immoral) approach to gaming does seem to be the order of the day. Any cultural endeavor (gaming or whatever) actually does things and has moral impact. Sometimes, the impact is negligible or at least has elements making its more unsavory aspects worth enduring (like the Claymore series that you find yourself admiring, albeit with definite reservations). Yes, gaming is fun, even when done in such a way as to be a vice. But then, most vices are rather enjoyable.
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