It is quite the fashion in today's gaming world to dismiss realism in game design as an impossible and undesired goal. Rather common wisdom claims that the real goal is verisimilitude, as if that's something different.
Let us consult the online Merriam-Webster definitions.
Verisimilitude means: having the appearance of truth : probable as the first definition. The second definition is simple: depicting realism (as in art or literature).
That second definition is highly interesting. We're after all talking about game design. Not much of an art IMO, but like art a created image.
Let's look at realism. First definition references the mindset, we're talking game design so that doesn't work. The second a philosophy, again- doesn't apply. The third and last seems to apply: "the theory or practice of fidelity in art and literature to nature or to real life and to accurate representation without idealization."
Ah, that one applies. And oddly enough it means exactly the same as Verisimilitude when applied to the same subject. Exactly enough that Merriam-Webster uses realism to define Verisimilitude.
Looks like we can lump the crowd screaming about "Verisimilitude Not Realism" into the same group as the discredit Forge Theorists. People who make up words and change common meanings of existing ones to suit their goals.
In short, people who can't make a good point and resort to two-bit words in order to give them the illusion of credibility.
The Breachworld Kickstarter
2 days ago