But like too many modern RPG gamers, the developers of TOR are in need of a moral compass. Here's some of the stuff I've ran into playing a Jedi Knight on the 'good' side after visiting but three worlds...
You get Light Side (i.e. good guy points, determined and awarded based upon decisions you make in the game's conversation trees) for the following:
- Aiding uniformed soldiers of the republic in an clear act of desertion. Things are bad you see, and well... things are bad you see. As for the civilians these guys were supposed to be guarding, wish them good luck, hope they die before being eaten alive.
- Thief from a corporation. They sent an entire research team, paid for all the equipment and manpower for a multiple year project- and you basically decide that they don't deserve a return on their money (or even breakeven) because 'medicine should be for everyone' and they would... what? Charge a market price thus giving them a excellent reason to get it out on the market to be brought? Instead the Jedi will deal with it, as if they have time given that the best they can do is send one guy out to deal with the worst things in ages (i.e. you)... good luck with that.
- Love is bad, leads to the Dark Side you know. Lucas had a real miss of a divorce he wrote Love == Evil into the setting for the prequels as some sort of payback.
- Thief of Government Supplies. Seems that the Republic doesn't have enough medical supplies to deal with their own injuries and the civilian population as well. Rather than working out a sharing plan, or pulling Jedi strings to get more aid sent, or just paying for the supplies yourself- you steal from the military and give all of it to the civilians because there are kids involved. I wonder how many soldiers sent to defend those same civilians died? I wound how many more kids die because their wasn't enough troops to defend them?
- Assist a Jedi AI to train evil force wielders who freaking eat people... because some day they'll learn better if the AI keeps working at it. Might take uncounted years, but the AI will live long enough (yes, it say this in the game). Meanwhile all those people getting eaten? Tough Luck. But you were tasty.
Often the game is basically a Left-Wing nut case day dream. With sometimes veiled (sometimes not) shots against:
- Israel, just share the land stupid and it wil all work out.
- The military, when they're not running refugees through mine fields for kicks- they're skimming supplies to live high on the hog (remember, this is the Republic I'm talking about) and ignoring the basics of COIN operations (i.e. help your friendly civilians).
- Corporations (making money is evil and heartless)
Sometimes it's just confused. The monsters are thinking creatures is a constant theme so far, "all we need do is talk to them... old, go kill 40 of them for the following rewards.."
Such a nice game (game play and visuals). Such a lack of ethical and moral sense. And such a hate on for the Republic.
5 comments:
The medicine moral problem was one of the things that made me think twice during gaming, too. Why was giving medicine to wounded soldiers bad while giving it to civilians was good?! Hell... the soldiers were wounded when on duty to defend the civilians. I liked the problem in itself - but the moral outcome with point awards for the dark and the light side was just appalling.
Until now I thought this is only something our leftwingers over here in europe would dream about putting into computer games. But it seems this kind of world view is allready a global thing.
Do dark side points have major in game penalties?
I don't think the love=dark side thing was unique to the prequels - it was quite clear in the original trilogy that Yoda felt that jedi should rid themselves of all emotion, and for example didn't want Luke abandoning his training to go save his friends.
However, while the movies are told from the point of view of the light side, I don't think Lucas really thinks "light=good dark=bad" either. Remember the story is about the one who "brings balance to the force", which implies a balance between the light side and the dark side is the ideal. Lucas has also clarified that the true protagonist of the series, including the original trilogy, is anakin/vader, not Luke.
The only effects of dark and light sides points in practical terms are visual from what I can tell and real.
The game is basically setup for evil without consequence. I think you can even turn off the dark side feature corruptions if you want.
The Love==Dark Side was very much prequel only- the opposition for luke going was that he'd failed, not that he wanted to save his friends.
He changed this as well as many other things. Vadar wasn't Luke's father for one, Leia wasn't his sister. Han was to die in the second film.
The series was written as it went, with Lucas changing things to match his own life changes and the desires of fans.
As for Dark <> Evil, given that Dark Side choices in the game (and in the movies) even attempting that path is say there is no evil at all. Many of these things are quite vile.
I'm not suggesting choosing only dark side choices. I'm trying to figure out whether choosing the choices that seem responsible, whether they are labeled dark or light by the game, is a playable strategy.
As described in your original post, some of the light side choices in the game sound irresponsible, even evil, to me - and it seems you don't approve of them either. I'm happy to believe there are dark side choices elsewhere in the game that are worse, but to be honest, having no knowledge of the game, that wasn't obvious to me until your reply.
I'm just wondering if ignoring the labeling decided on by the game designers is a viable play strategy.
From what I can tell you can play by ignoring the labels and picking what whatever strikes you.
There is few if any significant results to behavior (closing off romance options is about the worse).
Currently being 'grey' instead of light or dark results in weaker gear, but I understand they are changing that in the future.
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