Friday, August 3, 2012

Returning to Shadowrun

A sort of where we are in our gaming post.

We finished our experiment with Claymore ending the campaign on a up note with the founding of the city of Rabona. Lots of fun and it showed that Age of Heroes can manage superheroic level games rather well- as long as it's superheroic swordsmen that is. It was in many ways one of the darker campaigns I ever played in, not from the character actions as such but in the way a shadow of doom hung over them. It was fun for single series of adventures, but not something I'd like to do all the time.

After some sorting and voting the group decided to return to our unfinished Shadowrun campaign, although that's a misleading label. It's a similar setting stealing names, places and ideas from the published setting- but really it's completely reworked and I think most players of the official setting would think it's a different type of game completely. In addition we're using HERO System instead of the published game system.

HERO 5th edition at that. We used 6th edition for a campaign before, but it never felt right to anyone due to the lack of support for traditional maps and minis playing (meaning you had to covert everything when you referenced the book). And none of the 6th edition changes were actually helpful. So it's back to the version that worked for us.

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