Finished up our Only War campaign, and it's rather nice to be done with it. It was fun to stomp everything that comes along, but the joy of doing that quickly passes when its too easy. My son's online Only War campaign continues, there the Guard (having gotten a hold of the better weapons like auto-cannons and Meltas) can handily curb-stomp Chaos Space Marines due to how forgiving the game system is.
We have a new player which is always fun. The whole concept behind RPGs greatly intrigued her when she heard about it, so much so that she attempted to drive into whatever game she could last week including going to one of the local D&D gatherings (multiple groups in a local hobby store) because all those books for it looked... well wonderful. She came away saying that if that had been her first experience, it would have been her last.
Afterwards I attempted to explain the state of game design and the hobby to her. Basically it
comes down to the fact that today's players want to win, and win easily.
If they can get loot while doing so- all the better. Both their games and their role-playing are centered on those goals, and that's the end
of their needs and desires. Thus you have games like D&D and Only
War. This makes up nearly the entire market now and I've given up any
hope that it will change.
We've started our next campaign, which has the traditional (for us) title of X-babies, attempts to give it a real name always fail for some reason.
It's superheroes using 5th Edition Hero System, centering on a new class of Mutants at the re-imagined school for Gifted Youngsters (i.e. re-imagined because it's really quite different from the comics or movies- which we all loathe this days) . Intended to be a fun and care free campaign it's a great introduction to role-playing with a tactical focus during combat, with a huge amount of fun and silly role-playing (in and out of battles). This is a setting we often use for new players for just those reasons.
Our next game is tomorrow and I'm really looking forward to it.
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