Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Thursday, November 10, 2011

My Experience with Lulu

As I've commented on before, I ordered and received my hardback copy of my home grown rules. The book is nice, and it was a pure joy to be able to browse through it checking rule questions and doing other look ups during last weekend's game.

Binders holding hundreds of pages of rules are a thing of the pass for use now, although they remain for characters and are still useful for individual spell lists used by said characters.

I'd recommend anyone with significant homegrown rules to put them in a bound rulebook like this. Even so, I do have some comments on the process and not all are completely positive.

  • The paper/binding combinations are odd. For example, you can get letter sized with soft covers but not in hardback. I'm sure Lulu has reasons for this, but it is a pain. Even worse is the limits on their abilities to offer your book through places like Amazon- the selection of format options there is quite limited.
  • I used Word 2010 to produce the final PDF for printing. To do so I had to use a compatibility setting that prevented me from using some of the better formatting features (boarders and picture formatting). It pays as a result to verify what you're doing ahead of time by checking the PDF result. If one is willing to shell out the cash for the full version of Acrobat, perhaps this issue can be avoided.
  • The production and shipping time is... notable. It took me the full two weeks to get my copy (and half that time for the one I sent to KC- but I used my 'proof' discount for that one). Needless to say, that was a impatient two weeks. But considering it was a custom order, it doesn't really upset me. It's just something to be aware of.
  • Shipping costs are steep. I paid $10 for FedEx ground shipping that took a week. The only cheaper option was US Postal, without tracking. I'm so used to free shipping from Amazon that I was rather taken back by this. A person would be wise to keep the shipping cost in mind when making their plans.
  •  The full process was very easy. Basically you download a word template so you get the margins and other settings correct, write your rules, add art if desired (I used a ton of Public Domain stuff) and save as a PDF (their online help held the correct settings for use). There after you upload the PDF, and create a cover using the online tools. You're done.
  • I've read online that some have better experiences with other companies than Lulu. But I can't really speak to that (having no experience with them). Lulu did what I needed and did it to an acceptable level. Perhaps in the future I'll try another company and see how they compare.
  • Unconnected to Lulu, I should note that over the years I've had a number of problems with Word (but still, little desire to change software). Basically it would lose it formatting at the oddest times. This time it was Word 2010 and it was far more stable and effective than in the past. However I found the indexing feature completely unusable.  It would automatically throw on fully editing symbol display and when I switched it back off- the formatting would be whacked. So no index, not that I'll miss it all that much.

Tuesday, November 8, 2011

Unreasonable Goals: Single Combat in RPGs

I remember the days when game designers were looking for really good kick-backside single combat systems. The one vs. one duel, the first attempt noticed I noticed was En_Garde! back in 1975, a game about duellists.

It wasn't very successful at meeting it goals. No one has been.

There are a number of problems that stand in the way. The most important one is the requirement is to come up with a system that involves the player to the same (or greater) degree as all the complexities of group combat- and do so in a why the presents meaningful choices that aren't effectively random (historical most attempts in this area present the player with random choices).

I consider this problem to be unresolvable, for if it was actually solved- the game becomes too complex to play with groups. An group play is really what the rpg is all about.

My own game (Age of Heroes) like many works acceptably with one-on-one combats in that it resolves them. But group battles are far more interesting tactically. They are also much safer, a single PC can easily be undone by a short series of bad rolls or decisions- groups spread these around and allow allies to aid stricken players.

A result that nicely mirrors the needs of table top gaming if you ask me.


Wednesday, June 1, 2011

The Second Issue of the International Journal of Roleplaying

Well, I almost thought I wouldn't see it, after all it's been over two years since the first issue. But here we have it. This is something of a theory blog, so of course this is of interest.

The International Journal of Roleplaying is... might be best just to reference their website. My understanding was that it is a place to collect RPG theory and thought with a bit of peer review and the like. Not as exclusive to academia as some journals, but more than just a blog like... oh... this place.

Besides, I was at one point invited to write something for this Journal. Heaven knows what, I'm just a hobbyist with a few thoughts about game design. Not an academic with a ton of letters after my name (well, there are letters there if I wanted to show them- but I don't consider them impressive or related to game design).

So I downloaded the 71 page PDF to see what they had. Here are the titles of the included articles:

  • Defining Role-Playing Games as Language-Games
  • Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game
  • Immersion as a Prerequisite of the Didactical Potential of Role-Playing
  • Stereotypes and Individual Differences in Role-playing Games
  • Sadomasochist Role-Playing as Live-Action Role-Playing: A Trait-Descriptive Analysis
I don't quite know what to say.

On one hand, some of this (after stripping away the fancy language) is the type of stuff you see all the time online in RPG forums. Heck, they even note those same forums as references. It's just, well fancied up and made more colorful.

On the other, I don't recall ever trying to do a Trait-Descriptive Analysis of Sadomasochist Role-Playing: be it live or dead. Although now that someone has, I do wish a bit more for the release of death.

I'm sure those are all interesting subjects, to the authors and likely others. Eye opening to some even. So I'm really not calling their usefulness or relevance into question here. Nor even the IJoR itself, it is after all the sum of what articles were submitted. They have a rather open policy if anyone thinks they can do better- they are invited to try.

No, what I find interesting here is that these were the articles submitted and approved. And I wonder what it tells us of the hobby as a whole. Or maybe not the hobby really, but rather how the hobby is seen in the type of circle that would write for and  publish the journal.

I don't think I like the picture.