The Morrow Project game is off and running.
I was in evil GM mode to start with, this team was placed in an unfinished bolt-hole (located SW of Colorado Springs) to start with due to the world falling apart around them. Their transport crashed short of their planned location, so they had to make do with a bolt-hole with nothing but their assigned personal (i.e. carried) gear. No vehicles, no extras.
Upon waking, they decided to head to the nearest town and get more information on why upon waking they don't have any radio sat contact, and how they have full growth trees around their location when the plan was for a 5 year 'sleep'. Upon finding ruins, they turned south east and headed for their 'planned' location in the hopes of getting both more equipment (vehicles they cry!) and perhaps more information.
About a week of cross-country hiking though wilderness.
So I got to hit them with mutant rats and lizards, many outdoor survival experiences (great fun), and the run away weather as they enter something of a wild zone (that I like calling Damnation Alley, stolen from the movie of course).
By pure luck, one of the eight PCs took all the significant 'hits'. He was grabbed by the man-eating plant. He had to live with common if painful insect stings, He was hit not once, but twice by the random post-apoc Lightning storm that is common in the Alley.
Oh, and he was stabbed in the backside by a flying piece of lumber blown by the wind storm in the same Alley after their failed 'find/make Shelter' roll left him in the open.
One other character got sunburn...
Such is the roll of the dice.
Oh, about the title of this post. I used the weather charts from the original Morrow Project rule book. But I was hoping to find something with a bit more detail broken down by various weather 'zones'.
Anyone have any suggestions that I can find online? I want something in table/chart format and not a generator program.
Showing posts with label Play. Show all posts
Showing posts with label Play. Show all posts
Monday, September 28, 2009
Wednesday, January 28, 2009
Now Playing
It's been a week of posting rather heavy theory related articles, so I've decided to take a break before starting a multi-part look back at the history of RPG Theory on the web and talk about my own current campaigns.
We attempt to game weekly, however this due to real life concerns tends to be more like bi-weekly if averaged over the year.
What I'm playing hasn't really changed much over the years although the faces have as I've moved from town to town. Currently most of my game time is spent in HERO System in a re-imagined version of Shadowrun, Marvel comics, or a whole cloth comic setting called White Phoenix (again using HERO) GM by another.
These are quite different in character as the Marvel setting makes full use of the concept that points really don't matter. It's called the "Year One" campaign as it stole a idea from the comics themselves (Ulimates series) of doing a complete reboot, i.e. doing it the way we wanted to do it with the characters the way we liked them (which is often very different indeed from official comics).
There's no XP award in this campaign. The characters are what they are and while something may happen that causes changes to the character sheet, it has nothing to do with the common XP leveling.
The Shadowrun campaign is a bastard thing that uses what at first glance is the standard HERO System point budgets. But that's a illusion. Cyberware and the like are gained by pure money while the character's starting points is based upon how much Cyberware they can have installed. So a player who wants a Cyber monster might have 50 points to begin the game (and of bunch of cyberware of course) while someone wanting to play an Adept starts with 125.
XP is awarded in the Shadowrun, but there's a dimishing return applied that is also linked to the starting points. This keeps the XP and Cyberware improvements somewhat in line with each other.
The name of this blog by the way comes from the Shadowrun campaign. Whitehall ParaIndustries is a AA corp in that world that has... interesting behind the scenes influence. The picture in the header was inspiration for their Arcology and headquarters.
The White Phoenix campaign is a flat 800 point budget with no XP.
All very different ways of playing the same core system.
Now and then of course we still play Age of Heroes, my home grown rules for High Fantasy. We brought one of our players a copy of Dark Heresy and he's considering running a game for us, but he's time pressured and it may not happen.
We attempt to game weekly, however this due to real life concerns tends to be more like bi-weekly if averaged over the year.
What I'm playing hasn't really changed much over the years although the faces have as I've moved from town to town. Currently most of my game time is spent in HERO System in a re-imagined version of Shadowrun, Marvel comics, or a whole cloth comic setting called White Phoenix (again using HERO) GM by another.
These are quite different in character as the Marvel setting makes full use of the concept that points really don't matter. It's called the "Year One" campaign as it stole a idea from the comics themselves (Ulimates series) of doing a complete reboot, i.e. doing it the way we wanted to do it with the characters the way we liked them (which is often very different indeed from official comics).
There's no XP award in this campaign. The characters are what they are and while something may happen that causes changes to the character sheet, it has nothing to do with the common XP leveling.
The Shadowrun campaign is a bastard thing that uses what at first glance is the standard HERO System point budgets. But that's a illusion. Cyberware and the like are gained by pure money while the character's starting points is based upon how much Cyberware they can have installed. So a player who wants a Cyber monster might have 50 points to begin the game (and of bunch of cyberware of course) while someone wanting to play an Adept starts with 125.
XP is awarded in the Shadowrun, but there's a dimishing return applied that is also linked to the starting points. This keeps the XP and Cyberware improvements somewhat in line with each other.
The name of this blog by the way comes from the Shadowrun campaign. Whitehall ParaIndustries is a AA corp in that world that has... interesting behind the scenes influence. The picture in the header was inspiration for their Arcology and headquarters.
The White Phoenix campaign is a flat 800 point budget with no XP.
All very different ways of playing the same core system.
Now and then of course we still play Age of Heroes, my home grown rules for High Fantasy. We brought one of our players a copy of Dark Heresy and he's considering running a game for us, but he's time pressured and it may not happen.
Subscribe to:
Posts (Atom)