Showing posts with label Rob Land. Show all posts
Showing posts with label Rob Land. Show all posts

Friday, January 6, 2012

Lang's Rules and Age of Heroes

Last time I mentioned that Rob Lang was running a series of articles with suggestions (let's call them Rules, because it's easier to argue about rules than it is suggestions) for writing your own RPG. Very worthwhile articles they are.

I thought it would be fun to compare the development of my own Age of Heroes game with what's there. It will go a long ways to explaining why I expect to sell a dozen copies and those who follow Rob's Rules will sell... well more. Rob is free to comment on whatever I say here...


His first article was a Prologue defining his intent, Not many rules here, in fact only one. If you've played an RPG you're ready to design one. I'm hitting 100% so far, Age of Heroes was started after a number of years of gaming.

Chapter 1: Inspiration
 
Age of Heroes is doing well through this chapter. It was a design intended to more faithfully recreate various source fantasy works (all listed in its appendices) more faithfully than any of RPG published back then while providing niche protection, combat style balance, generational campaigns while providing highly tactical play along the way...

Oh wait. That isn't true. That's what it ended up being.

The truth is that it was basically a house rule replacement combat system, followed by a house rule replacement magic system, followed by a house rule character generation system, followed by...

In short it grew on its own and suddenly (one remembered day) became a its own game (IT LIVES!). There was no planing for the game as *whole* until perhaps a decade later.

However each individual section did in fact follow much of what's in the Chapter 1 article, but with a very narrow focus. It has however never been pitched, and I don't think it's possible to describe it in five words.

Result: Age of Heroes mix success


Chapter2: Research is better.

A huge amount of research was done with respect to the original source materials. And I was very familiar with basically *all* the games of the era for the simple reason that there wasn't that many. Some sections of the rules were based upon the real world, and that required its own research.

However at the time research was much harder, some things assumed weren't really true. Thus the game includes armor types that are more 'what's expected in an RPG' than 'Real'. But I'm giving that a pass since it's a fantasy game created in a era of more difficult research restraints

Result: Age of Heroes flawless victory


Chapter 3: Writing and Style

Now we're completely off the rails. In part because I'm a terrible writer, and in part because it was a the piecemeal design I spoke about above.

I almost did none of this 'right'. I have extensive Design Notes in the appendix. My pose sucks.The thing is a freaking textbook (if only a 262 page textbook). Optional Rules are just presented, it's explained why you'd want to use them (and why you wouldn't). I've lost track of the number of Rob's Rules I've broken here.

I did keep copies of basically everything written, there are examples- but not enough.

Most people who see it scream, drop the book and flee rapidly.

But my groups and I still love it. So goal achieved. Everyone else can just jump off some bridge somewhere.

Result: Age of Heroes utter failure



Chapter 4: Setting

Did this completely wrong too. The game doesn't include any setting. The bestiary is a good place for hints as to what it's aimed at (as are the Designer Notes), but the system is made to be a generic fantasy RPG, and intended to be paired with a campaign supplement.

Basically the same approach as GURPS and HERO. The problem here is that such an approach doesn't work now days. People don't want generic rules, they can't deal with them. They want setting first.

Result: Age of Heroes utter failure


So that means that of the 4 chapters I'm batting 50% + 100% + 0% + 0% or a total of 37.5%

Not bad for baseball, rather rotten here I think.

Rob of course is still writing the series, and I'll keep pace to find out my final score.