One of the other differences GNS had with the preceding Threefold was the desire to spread the word and to influence the hobby as a whole. To this end, believers at the Forge would spread to other message boards both to wax poetically upon the benefits of GNS and most importantly to combat any who attempted to point out problems with the theory.
I say most importantly because the Internet thrives on flamewars and conflicts. Reasoned exchanges soon drop out of sight online and are remember by few. And dropping out of sight was the last thing the GNS movement wanted. To this end they would engage anyone gainsaying their viewpoint anywhere. And if there wasn’t anyone to engage, they would make certain that GNS related topics remained in public view through consistent posting.
To this end they had a number of powerful advantages besides the fanatical core believers.
The first was the sheer mass and jargon of the GNS body of Theory, and its open and implied insults against other game styles. The latter was certain to draw fire while the former allowed a wide range of response and if nothing else, allowed the faithful or unaware to debate the meaning of the model between themselves. Both factors kept GNS in the public eye for years.
The second advantage they enjoyed was the arrival of the Print on Demand era. It was now possible for nearly anyone to publish a RPG for almost nothing up front. The GNS movement took immediate advantage of this by publishing theory focused games using their new ‘author’ status to gain ‘gamer cred’ as someone of some importance. Further these games were new fuel for keeping GNS visible online as each release would renew the debate over the theory and what it was now producing.
Their third advantage was the reaction of some on the net. Perhaps the most noticeable case is found in RPGpundit and his message board. This self declared guardian ‘of the frontier against the swine’ labeled GNS believers ‘Swine’ and used his blog and forum to launch weak diatribes laced with petty profanity against them at every turn. This of course played directly into the hands of the GNS crowd by keeping them front and center. And linked anyone else opposing them with the image of irrationality RPGpundit brought to the debate.
The Swine Wars (to use RPGPundit’s term) was off and running. Ron Edwards and GNS would enjoy all the limited fame the Internet could bring to an extent never seen before in RPG Theory. Their sun had risen high indeed, and their day was bright.
But they were about to be undone by three important factors: the arrival of one of the few serious studies of gaming styles, the highly limited appeal of their games, and their need for public attention and desire to push the edge. Next, the fading of GNS…
Parts I, II, IV, V
Brynn’s Saga
1 day ago

9 comments:
I wanted Part III to cover a bit more ground than it did, but the length got to the point where I needed to split it, so PART IV will take up what was original the second half of this one.
It was still greatly enlightening and entertaining, as has been the rest of the series. Thank you.
A lot of the criticism I see of it also just seems to tie against the general backlash against anything resembling intellectualism around a hobby. GNS has the extra issues that you describe where it was used as a way to prove that one style is "correct." But I don't like the general attitude of "it's fun, it shouldn't be analyzed."
I find it a strange claim that Forge publishers published to gain credibility in spreading GNS. Or are you saying that gaining credibility was a side effect of publishing, which is reasonable?
Wyatt- thanks!
thanuir- it's difficult to read other people's minds, and the cause and effect of publishing could swing either way. Reading the Forge however it's plain that many were seeking to make games to the GNS idea. And they did use these games to explain and further GNS itself after they were published.
Thus IMO, it matters little to the subject of Theory's bad rep as a whole if they published the games to enhance GNS, or if it was a side effect that arose out publishing what they beleived in. The result was the same. But (again IMO), I think it was a little of both at the end of the day.
Davechalker- I'd agree that in general there is a rejection of intellectualism around a hobby. My point here (which I hope to be clear by the end of the series) is that GNS (and the threefold before) made it worse than it would have been otherwise.
Is Our Esteemed Host being a little tough on RPGPundit? Sure, he was disrespectful of the GNS/Forge gang, and he was not always above ad hominem attacks. It's clear that Pundy was furious, but was he actually irrational?
I think rational debate normally passes on the degree of profanity and verbage found in RPGPundit's methods. It reflected poorly on him and IMO made it easier for GNS fans to paint those objecting to the model as raving loons.
And I'm not so sure that he was really furious, instead I think there's a fair chance that he really didn't care one way or the other to any significant extent. But it was a method to get RPGPundit himself the limelight in any case. And that I think was the most important factor to him.
I hold that RPGPundit and Ron Edwards are actually the same person. I've never seen the two of them in the same place at once, have you. And what pure genius it would be to run both sides of a flamewar.
The two of them should be locked in a room together and not allowed to exit until they have co-designed a game that they both like and will play. It would be unplayable of course, but it makes an interesting thought experiment.
Seriously though, loving the series and definitely looking forward to further posts.
Keep em coming
davechalker wrote,
"A lot of the criticism I see of it also just seems to tie against the general backlash against anything resembling intellectualism around a hobby."
You're right, it did only resemble intellectualism.
It's all part of that grand rpg, Theory Wars.
Post a Comment