I'm still rather happy with the original article I reposted yesterday after 6 years. Not much to change or alter there.
One of its outstanding questions is what other possible Rationales are there? At the time I wrote it, I assumed that there would be others but I never had anyone put a suggestion fourth and I haven't came up with any either.
The classic reasons of 'realism' or 'simulation' are covered under V. Illusion.
About the only thing I can think of is a grab bag grouping of 'fun', covering such things as "I like to roll a bunch of dice...". That seems rather silly to someone (like say me) who designs for more defined goals, but I know designers and players who think in that exact way.
My reaction to it is that it's not a Rationale as such, but instead a preference. Something without a goal other than being, while the Rationales are ends toward which mechanics are a means.
So what do people think? Did I miss something important?
22 hours ago