We finished the Morrow Project Campaign this weekend. It ran a month short of 2 years in real life and about half a year in game.
The world was saved, for the lost of one PC (Sgt Preston Walker). He died buying time for his teammates to escape, taking the master villain of the epic with him by setting off the mini-nuke self-destruct in an old project CDC/research base that had been taken off by said villain
Also missing in action was the team scientist NPC, Doctor Winston. He too may have been buying time for the team to escape an earlier event (a collapsing tower, who's fall was brought about by an overloaded dimensional portal). Or maybe he saw a technical pretty and just had to investigate it and lost track of the fact that everything was falling apart around him. Those left, will never know. But history will likely selected the heroic end.
The backup to Prime Base was located, and the Project is coming fully online. There are untold adventures left in that world. But the characters have done their primary job, and the players are moving on to a different setting in the meta-time that runs from Middle Earth of the past to the far future.
All in all, very successful and everyone had a great time.
This was the first campaign that I've done that had a planned end point. Previously I've always been more of a sandbox player and where there have certainly been arcs, the campaigns themselves were never planned to end. There is a certain joy in completing something. I see advantages to both approaches if done right.
As to what's up next? We spent a couple of hours determining just that last night. I'll be talking about it some here as I iron out the details.
Monday, April 25, 2011
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