Friday, April 15, 2011

State of the Game

It's been a while since the last blog post. Lots of things going in life both real and not. I still owe the last part of the Synapse review and I'll be getting to it. One of the problems there besides the time pressure is that I've already ready covered the 'special' parts of the design- all that is left is the boring stuff and the wrap up.

In RPG news, we're closing in on the end of our Morrow Project Campaign after about two years. This one had an actual envisioned end when it first started. Getting there took longer than expected, but it's been a fun trip. The ending will (unless the players screw up in the home stretch) be more of a beginning, with the world waking up from darkness and the start of the rebuilding. There are years of adventure yet in that campaign, but we've covered what we set out to to do and those stories will have to await a different day.

Mechanically HERO System performed wonderful in general. Why only in general? A bit in I converted everything to 6th edition to see if I could get used to it. The final answer is no. The core rulebook no longer supports hex maps and the overhead of using what is in effect now point-to-point yardstick mini rules (like the old micro armor games) is too high. Plus it's just a ugly over-colored book. In return, it basically gives us nothing good as an offset except a nice version of Power Pool that I can easily retrofit to older versions. I'll be going back to 5th edition after this.

Just starting to look at what campaign to launch into after this. So many options, we have decades of great times ahead for my group.


In the wider (i.e. Industry and online) RPG world, life is boring from where I sit.

The industry has settled on what has to be the most depressing possible outcome. Hacked together modifications of old boring rules tossed into a setting that has one or two books and then nothing. Looking here at stuff like Dresden Files, the various 40K RPGs, and basically everything outside of D&D. D&D meanwhile has... fragmented into old school versions, new school 4th Edition versions, 3.5 versions, and really who can make sense of what they are calling Essentials? The brand is nearly worthless as far as knowing what you're getting.

HERO System meanwhile is in a major rut. They've released their rules in 6th edition, which has to be the most pointless edition ever. Now they're off redoing all their setting books, which was always pointless. I suppose someone uses them, I never did.


For the first time ever, I'm starting to think the RPG industry as such is done for. At least until it's rediscovered. Not convinced mind you, but starting to be. Groups like my own will continue of course as well the small time companies who do it just because. But I don't know who much longer WotC and the handful of other major names will continue to plug along- and not sure there's any value in their doing so.

3 comments:

Anonymous said...

I agree with your assessment of the industry in general.

Even in the RPG blogosphere, it seems like very few people have anything new/interesting to say in the last year, and I think a of that has to do with the lack of progress in the industry and the accompanying malaise in the player base.

Anonymous said...

Reluctantly in agreement. Chaosium seems to be soldiering on, though, so that cheers me up.
~V~

Gleichman said...

Roeguard: I was thinking about commenting about the blogs and forums as I've noticed the same thing myself.

I refrained worrying it was just my own views tinting the glass as it were. But the truth is I agree with you. I'm at best scanning sites that I used to read in some detail. The fire has dimmed.