This is an answer to Wyatt in a comment from my previous post about the Dresden Files RPG. He asked what I didn't like about FATE.
FATE is at its core FUDGE. And FUDGE at its core is just a resolution system.
By that, I mean a method of rolling dice to see if an attempt at something is successful or not. The difference between that and an true RPG system in my mind is the difference between playing a game of chess, and rolling a couple of dice to see if you're declared the winner of a game of chess.
FATE adds some not uncommon chrome to the core FUDGE Mechanic. Fate points that when expended add to the roll (hence the system name I imagine). Also some other small details like Aspects which strikes me as a bit of concept theft (not a bad thing) from RISUS, those can be called upon to generate Fate points and/or provide other modifiers in various ways.
The result is a very bare bones systems. Characters sheets that wouldn't fill and index card and very little to actually do from a game play point of view. Sure you can decide to shoot someone, but the game is too course to handle the tactical details of that except as non-rule connected descriptive fluff. Sure you have a character, but one with a very limited number of mechanically defined handles for the player to hold.
Which is why the authors claim that FATE (to quote their website):
"focuses on telling stories and balancing characters based on story significance, rather than points and cool powers. It's the system of choice for GMs who are looking for rules that get out of the way of the story, but still provide enough structure to get the job done."
I'd phrase that differently: FATE is a terrible game system, only useful to add a degree of randomness to whatever story you or or players happen to be railroading.
Now to be fair, if actually playing a game isn't the goal- FATE is a rather fine simple resolution system with enough chrome to almost invoke the favor of the setting. It's better than most that attempt the same thing.
But it's FUDGE, its simple. You don't need to spend money on the game books to use it. I wouldn't send Evil Hat Productions a dime even if I liked the ideas behind their designs. Do it yourself because to a large degree that's what the (free to anyone) FUDGE system demands anyway.
Why people blow their hard earned money on works that a monkey could do in his spare time is beyond me. Unless it's their parents money and they need to fill the bookshelves in the basement...
Showing posts with label Dresden Files. Show all posts
Showing posts with label Dresden Files. Show all posts
Tuesday, April 27, 2010
Monday, April 26, 2010
The Dresden Files
I will have to admit to something of a guilty pleasure. I really like the Dresden file books and just finished up the latest entry in the series, Changes. The whole Film Noir meets Buffy the Vampire Slayer approach appeals to me. Also at 12 books, it's the longest running series I've encountered that hasn't jumped the shark. Most don't get past the second book.
In general I find urban fantasy rather unbearable, for example anything by Kim Harrison or Kat Richardson is just bad. Not that Butcher is a great writer. There are parts of the books that cause me to cringe (yes I know it's noir, but every girl having the hots for the main character just screams author wish fulfillment). But when he's on, he's on. He does with rare exception the best version of Paladins I've seen in fantasy and the same for his fey.
There's a Dresden Files RPG that one can now pre-order.
Sadly this game won't live up to its source material. The Fate system is horrid, the art work being used doesn't fit. I have no reason to buy the game. It will be yet another failed rpg license that will be off the shelves (if it even makes it there) and effectively forgotten about in a handful of years. The Internet keeps games like these in something of an undead status after their life span reaches the end because overhead is so low- but they are still by any rational matter dead.
Maybe if they did adventures, those might be of interest. But they won't. The whole point of the setting is for things to be very tailored and personal to the characters, and that doesn't lend itself to pre-written adventures. Besides, this is a game company who's claim to fame is Spirit of the Century and that line currently consists of all of two books. These are not productive people, and highly productive people are needed for success.
Dresden it seems is doomed to failed cross-overs, but it the TV show or an RPG. Oh well, that's life.
It is tempting for me to kick off a Dresden style campaign on my own (using HERO System 5th edition). It fits well in my already existing time line. Only the other hand, I'm think I should just enjoy the books. I have other campaigns to run and I can fit Harry and his like into my Year One Marvel setting as a cameo appearance easily enough. A little Harry goes a long way.
Edit: Follow-up to this post here
In general I find urban fantasy rather unbearable, for example anything by Kim Harrison or Kat Richardson is just bad. Not that Butcher is a great writer. There are parts of the books that cause me to cringe (yes I know it's noir, but every girl having the hots for the main character just screams author wish fulfillment). But when he's on, he's on. He does with rare exception the best version of Paladins I've seen in fantasy and the same for his fey.
There's a Dresden Files RPG that one can now pre-order.
Sadly this game won't live up to its source material. The Fate system is horrid, the art work being used doesn't fit. I have no reason to buy the game. It will be yet another failed rpg license that will be off the shelves (if it even makes it there) and effectively forgotten about in a handful of years. The Internet keeps games like these in something of an undead status after their life span reaches the end because overhead is so low- but they are still by any rational matter dead.
Maybe if they did adventures, those might be of interest. But they won't. The whole point of the setting is for things to be very tailored and personal to the characters, and that doesn't lend itself to pre-written adventures. Besides, this is a game company who's claim to fame is Spirit of the Century and that line currently consists of all of two books. These are not productive people, and highly productive people are needed for success.
Dresden it seems is doomed to failed cross-overs, but it the TV show or an RPG. Oh well, that's life.
It is tempting for me to kick off a Dresden style campaign on my own (using HERO System 5th edition). It fits well in my already existing time line. Only the other hand, I'm think I should just enjoy the books. I have other campaigns to run and I can fit Harry and his like into my Year One Marvel setting as a cameo appearance easily enough. A little Harry goes a long way.
Edit: Follow-up to this post here
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